The Easy Optimization Component is a lightweight, distance and visibility-based system designed to dynamically adjust the performance cost of AI characters.
It automatically assigns each NPC to an optimization tier (LOD).
This system ensures that nearby and visible NPCs run at full fidelity, while distant or hidden NPCs consume minimal CPU and GPU resources.
The Easy Optimization Component is designed to be fully customizable and easy to extend.
All optimization parameters are exposed directly in Blueprint, allowing designers and technical artists to adjust behavior without touching C++ code.
|